#Fantasy Game Debate
14-Jul-88 18:18:43
Sb: #163-#Fantasy Game Debate
Fm: Henry Colonna 74726,3216
To: George Feamster 70105,771
There are puzzles in DungeonMaster but they are similar – pressure plate,
switch, weapon, and "item in slot" puzzles and various combinations through
about 11 levels (was it 11 or 13, can't remember.)
As far as PLOT goes, you know the ultimate goal in Ultima IV and what to
accomplish to get there. That's what "PLOT" is in a game, IMHO. In
DungeonMaster there is a very badly written story (in some very crude docs) and
not much else to grab a handle on.