#RENDER SPEEDUP
Of course, you won't get shadows or reflection maps to work this way, but
Alec probably isn't too concerned about that. I've talked to Gary about a
pseudo "bluescreen" effect whereby you could render your people against
bluescreen type objects thereby preserving shadows and then composite your
image with the transparency being the colour value of the "bluescreen"
object. Right now it's RGB 0,0,0 only but this could easily be changed to
any colour value you selected, IMHO. Don't know what Tom and Dan would have
to say about that but I think it would be a totally brilliant ability. What
do you think, matey? Knowing you, you've probably flowcharted and spec'd
out this capability already <g,d&r>
Martin "name-dropping with the best of 'em" Foster