#double reflections
Another question… I need to render a scene that has two flat mirrors in
it, with the reflection of one mirror showing in the other. So far, I have
ony gotten a black field where the reflection of the first mirror is
supposed to appear in teh second mirror. I assume there is no ray tracing
in 3DS, and my best bet is to render teh scene in teh fist mirror, use ANI
to make a *.CEL, and apply this as a bitmap to the first mirror, then
render the scene looking at the second mirror. This will be a pain. Is
there a better way? From bounce shot blues…
Rich Schwartz NASA Langley Research Center