#Face-building glitch
27-Jan-93 22:37:12
Sb: #Face-building glitch
Fm: John K. Jordan 71174,711
To: Roger Danielsen 70323,3034
Roger,
Just read your comment (I got behind by over 2000 messages due to a
triple-whammy of work and travel!) on the unsmoothable faces from AME.
I've seen that problem several times on things I've made in AME or
booleaned in 3DS. Usually, it was due to invisible faces with no width
sandwiched between otherwise respectibly fat faces. In other words, the
three vertices that made up an offending face were all on the same line, so
the face was invisible. I could often find them only by zooming way in and
scanning the offending line, perhaps selecting faces manually and looking
for oddballs.
Other times, the culprit has been a group of vertices, usually on the
corners of an AME fillet, which looked OK at normal magnification but
failed to get properly welded on import – probably due to some numerical
precision burp in AME. At first, I fixed them manually. Later I got
smarter and selected the whole mess, cranked the weld threshold way up (.01
or .1), and welded/selected. Once I spent 4 hours repairing an object
which even Scotty couldn't have beamed up intact.
JKJ