#How to anti-alias in IP?
09-Jul-91 21:11:25
Sb: #25060-#How to anti-alias in IP?
Fm: Charles Blaquiere 76046,1756
To: Black Belt Systems 76004,1771
Ben,
thanks for the reply; at least I know I can do it by hand. But imagine
tracing the contour of all those letters… what I had in mind was a 1- or
2-step process in IP.
Here's the scenario. I create some large white-on-black text in DPaint.
I import it into IP, for example, and reduce it to 25% in each direction.
This gives me text that is 4 times shorter and narrower, with the border
composed of pixels going from almost black to white in 16 steps. The
anti-aliasing should make the letters look really good.
If IP were to allow some kind of 3-image compositing, I could specify a
scanned image as primary buffer; a solid (or graduated, or textured) color
as secondary buffer; and the anti-aliased letters as transparency mask. Now
when you combine them all together, the colored buffer gets merged onto the
background in the shape of the letters; but since the transparency map
(ternary buffer? Eeek!) has varying shades of grey at the letters' edge,
they appear smooth. Now doesn't that prospect make your mouth water? It
sure does for me!
(But then again I have a font fetish B^D )
Blaq! – via Whap!