#Memory config
03-Jul-92 18:42:43
Sb: #18432-#Memory config
Fm: Craig Sharp [Mem TM] 73417,2320
To: james hyde 76436,3615
Jim:
Yes… but you are suffering some performance loss in a memory scheme such
as 3DS uses when you are either providing all the memory that Windows can
make available for 3DS and switching to another program is therefore
slower, or you're giving Windows enough breathioff
ng room and slowing down
3DS. As I understand it… all you're doing is using Windows as a task
swapper in this case… and you might as well run DOS 5's task swapper.
I agree that something that works like it would under OS/2 makes alot of
sense. In fact, it would be smart of the Yost group to allow you to "Render
in the background" while you do something else by allowing 3DS to manage
the system <grin>.
C#