CompuServe Messages

#Maps,depth que

    02-Jul-92 09:27:56
Sb: #18305-#Maps,depth que
Fm: Yost Group 76702,413
To: Ted Boardman 71022,3001
Ted, it's pretty tough for me to tell you exactly what to do without having the .3ds file in front of me, but here are some things you can try: – enlarge the mapping icon so that it covers the face of the pyramid. (if it doesn't, then the map will repeat itself) If you don't want to do this, then follow the instructions in the manual for using a "decal" map. (remember that a decal has to be surrounded by RGB 0,0,0 pixels) – It sounds like you're rendering in 8-bit mode. Can you try it on a 24-bit display? Sometimes when there aren't enough colors in 8-bit mode, you can get some harsh artifacting. When you use depth-cueing, you require a LOT more colors to represent the depth-cue, which tends to max out the 256-color palette. – G