CompuServe Messages

3DS Mirrors

    28-Jan-93 15:54:56
Sb: 3DS Mirrors
Fm: Rich Schwartz 75030,1275
To: Larry Minton
Larry, Thanks for the information. I have managed to do the bit mapping routine with some sucsess. As you mentioned, the camera positions and mirror angles are crucial. Since the angle a ray is reflected off of the mirror is the same as the angle of incidence of that ray (ie. it is bisected by a normal to the plane of the mirror), a geometric analysis of the scene is required to do this. Unfortunately, I have a scene modeled on a real object, and my intent is to see what combinations and locations of mirrors will work inside a very small space. A major concern is blockage of one mirror by another. So far, guided guesses and trial and error on the blockage is teh best I can do without a sophisticated ray tracing program (add that to my 3DS wish list). Thanks for your time. Rich Schwartz NASA Langley Research Center