#funky faces 3ds
I'm getting some peculiar artifacts on rendering: I need to show the inside
of the computer monitor that comes with the program. I create a cylinder
about 3" dia by 8" long ( about 1/5 the sizi of the side of the monitor);
use the boolean function to punch a hole in the side of the monitor. This
creates a large no. of long, slender faces coming in from the corners of
the monitor (i.e. flat plate) as they would be a stress point. The problem
is that they render with dark shading/shadows even tho the material is the
same (beige plastic, no mapping). The result is that i have these long,
shaded triangles coming in from the corners to the side of the hole.
Ive tried remapping, welding some of the verticies, moving the lights,
everything I can think of. How can i prevent/fix this?