CompuServe Messages

#funky faces 3ds

    28-Jan-93 19:45:18
Sb: #funky faces 3ds
Fm: Mark Crigler 71533,2405
To: Yost Group 76702,413
I'm getting some peculiar artifacts on rendering: I need to show the inside of the computer monitor that comes with the program. I create a cylinder about 3" dia by 8" long ( about 1/5 the sizi of the side of the monitor); use the boolean function to punch a hole in the side of the monitor. This creates a large no. of long, slender faces coming in from the corners of the monitor (i.e. flat plate) as they would be a stress point. The problem is that they render with dark shading/shadows even tho the material is the same (beige plastic, no mapping). The result is that i have these long, shaded triangles coming in from the corners to the side of the hole. Ive tried remapping, welding some of the verticies, moving the lights, everything I can think of. How can i prevent/fix this?