CompuServe Messages

Video-post

    09-Jul-92 14:19:02
Sb: Video-post
Fm: Grahame Naylor 100013,1340
To: MARTIN G FOSTER 70303,456
Martin Trees are the bane of my life ! I really believe that anything sufficiently realistic will just not render fast enough. One tree is fine, two trees, three trees but just look at any modern development….. lots of trees and lots of shrubs. Bring back the misguided disciples of LeCorbusier, lots and lots of flat concrete and no messy green stuff…. I'm not helping much am I? Well.. trees ? I have been using geometry mostly. Mapping techniques are OK from a distance but we always end up close to the things at some point. Fortunately the one major project, so far, with 3DS2 has been city centre, and then mostly interiors. Which brings me to your second point. To light interiors I use spotlights for both featured lights and to taste. But I think the trick is in replacing most of the ambient, which gives no modelling with a couple of well separated distant omnis. Allow plenty of time for juggling with these especially if you want any "through the window" shadowing. On the tiling side, I have not had this particular problem but if I needed it I think a mixture of both would be the answer. Modelling buildings is really a matter of being pragmatic and ruthless; if you want it on time you have to decide where the realism ends. I know this applies to all 3d work but with buildings it is so easy to build a monster that you can't afford to animate in the time. Speeding ticket ! at least you have a car at the moment I'm just off to suffer the Docklands Light Railway. Just don't talk to me about cylinder heads. Grahame (glad to be of service) Naylor. by the way if this ends up as personal mail it is purely because I can't get CIM to insert it as a thread message, having composed it off line, not paranoia!