Boing??
[ continuation ]
load up.path from disk)
In Stage:
-Add a second Position track to your ball object, from frames 18 to 30.
Make it
follow UP.PATH, with a starting speed of 100 and 12 deceleration
frames.
At this point, a test anim would show the ball bouncing convincingly up
and down, with a slight pause when it hits the ground. In the next message,
we'll add a squashing effect and create a nice trajectory by adding
horizontal movement to the ball.
Blaq!