CompuServe Messages

#Boing??

    12-Jul-92 21:42:07
Sb: #41252-#Boing??
Fm: Charles Blaquiere 76046,1756
To: Charles Blaquiere 76046,1756
<continued> In Action: -Add two Size bars to the ball. First one: from frame 14 to 15; End frame size values: 120, 120, 60. Second size bar: frames 16 to 17; End values 100,100,100. I could've used the Boing F/X, but many Imagine owners haven't bothered getting the version of Boing which works — they're stuck with a version which does _absolutely nothing_ to the object, no matter how hard they try. In Stage: -Try a test anim of all 30 frames. You'll see the ball squash realistically when it hits the ground. I didn't make the squash any longer because it would've looked strange. (A long squash would be OK for a massive object, like a jumping elephant) -Finally, let's add some horizontal movement. Go to frame 1 and position the down.path at -300,0,0 in World coordinates. Click on Position Bar. (Technically it's not needed, but try and make a habit on clicking these menu items each time you want to create a key frame) -Go to frame 13 and move down.path to 0,0,0. Click on Position Bar. -Go to frame 18 and move up.path to 0,0,0. (It should already be there) Click on Position Bar. -Go to frame 30 and move up.path to 300,0,0. Click on Position Bar. -What we've done is make the paths move horizontally; the ball will follow them. Why not have simply created two curved paths, one for down and one for up, and have the ball follow them? Because we need acceleration, and the ball would accelerate horizntally as well as vertically. I tried it, and it looks totally fake. By separating the horizontal and vertical movements, we can have linear motion in one direction and accelerated motion in another. I'll upload the complete Imagine project. Watch for it when it gets cleared. Blaq!