#Command line rendering..
26-Jul-92 10:52:23
Sb: #Command line rendering..
Fm: Yuun-Yih You 101400,714
To: Yost Group 76702,413
>Video Post is only accessible from inside the program — not from the
>command line. But if you want to risk damaging your hardware lock, >you
can pull it out once you start rendering and the software won't
Hmmm….a little misunderstanding….:)
That's not the point. My problem is not that Video Post *need* or *don't
need* hardware keylock to work with, the importance is this function must
work *interactively* !
In my working house, we use my in-house software to gererate a serial batch
files to do the batch rendering; but since the Video Post function can only
entry via interactive mode, I cannot write a program to generate any
rendering batch file which include Video Post effect!
I hope that any rendering function which can be accessed via interactive
mode, should have a correspond parameter in the command line rendering
option. So we can use our program to generate a batch file, to involve all
of rendering functions.
I saw many hi-end 3D program did seperate their RENDERer to a stand along
program, and let user to do any rendering control via parameter or
configuration file. But 3DS do not. (and TOPAS do not yet…:)
ps. In face, if the key-point is hardware keylock only, we have many
simple way to eliminate this problem. Our technology can duplicate
your Rainbow SentinelPro in 3 days, or hack the execution file in
one week. But until now, the problem is between the *interactive*
and *batch*, not the keylock….:)
BTW, would you like to present some thing about 'Yost Group'? I am very
interesting to this term.
– Ray Tracy –