Invisible & casts shadow
01-Jul-93 09:33:46
Sb: #48272-Invisible & casts shadow
Fm: Terry Gilbert 71601,3177
To: Steven Lee 75230,555
Steve,
Simply using a transparent material with no shininess works at less "cost" than
an opacity map. I was concerned about highlights showing up the way they did
sometimes in 3DSv1.0, even on transparent objects. I guess the 2.0 renderer
does a better job at that.