#Unwanted object movement
Has anyone experience the unwanted shifting of objects in the Keyframer? I am
working on a very complex model of an aircraft hangar, and have been plagued
with the last couple of objects sometimes shifting location. I have checked
all keyframes for those objects, and do not think that is the problem. It is
just one section of the aircraft dock that shifts. Its parent object stayed in
the original location, as did its child objects.
Also, is there a limit to the number of vertices that 3DS can handle? This
model contains about 110,000 vertices and will probably stretch to well over
150,000 before too long.
Any information would really help.
Thanx,
Tim