#moving holes
Here's a challenge for all you clever 3D Studio experts.
I have a scene with two boats moving around a lake independently. The boats are
open, so if I use a simple plane for the water it will appear that the boats
are flooded.
I could cut out the shape of the boat from the water plane, and attach the two.
Then move the water whenever I move the boat, but that only works for one
object. For independently moving objects, that technique fails.
I've already tried attaching sort of a "skirt" of water to the boat, and moving
it (and the boat) along open paths on a much more complex water plane, but
that's not so pleasant either.
So, can anybody think of a clean and efficient solution for this little
problem?
Looking forward to your advice…
Ocean.