CompuServe Messages

VistaPro

    11-Jul-93 01:06:44
Sb: #49299-VistaPro
Fm: John Hinkley 72466,1403
To: Ian Christie 70534,403
Ian, Vistapro can render at resolutions up to 4096×4096 in full 24bit color. At that resolution it wants at least 48MB of RAM or disk space. At 2000×3000 it would only need 24MB. If you have enough memory to render entirely in RAM it will run faster. The more it has to swap to disk the slower it gets. You actually CAN render at the highest resolutions on a 2MB 386SX16 as long as you have enough free disk space — I wouldn't recommend it though. If you're happy with 8 bit output it runs in 1/4 those amount of memory. Vistapro uses lots of fractal algorithms to generate 2D and 3D textures, and L-Systems to generate 2D and 3D trees. It automatically (with manual control too) synthesizes more detail as the image size gets larger. The current version of Vistapro has no antialiasing. What I recommend to people is to render an image twice as large as they want and shrink it down with an image processing program that will antialias — most do. I uploaded a program called HALFTGA.EXE, which does that for Targa-24 files, to VRLI's BBS for Vistapro users. You can import images and convert them into landscapes as if they were topographic maps. Similar to what lots of people do with FRACTINT and POV — what they call height fields. I like to think of Vistapro as "Computer Aided Art". It lets anyone create nice pictures of landscapes without any artistic talent. And it's lots of fun just going exploring… I guess that was more than you asked for, but I thought of a few things that I forgot to mention earlier… John.