CompuServe Messages

Cylindrical Maps

    18-Jul-93 10:54:56
Sb: #49913-Cylindrical Maps
Fm: Mitchell Waite 75146,3515
To: alec jason 71137,2632
> Maybe I'm missing something but if you wanted to fly through the pipe, it would have been better to just make a tube not a cylinder (a tube is hollow). Then you wouldn't have to remove the end caps (faces). > Good question Alec. I originally used 16 sided tubes but when I tried to make a union of two intersecting tubes (to make tunnel that you could turn left or right), I found that 3DS crashed from the operation. I got 16MB of memory so I figured that this is just pushing too many faces at the program. When I used cylinders the union was fast and worked great. Cylinders are nicer too in that you don't waste faces on the "outside" where you will never see them.