#OGL for Borland C++
Is there any news about a new version of Object Graphics for Borland C++ 3.1?
My organisation rely heavily on OGL, but our present version is for Borland C++
3.0, and we've encountered quite a few problems since we bought Borland C++
3.1. I might add, that we've transformed the static OGL libraries into a DLL
(with some difficulty), it would be nice if a new version had that work done
allready.
Kurt