Beveled Text in 3DS
22-Dec-92 09:28:30
Sb: #30237-Beveled Text in 3DS
Fm: doug wolfgram 76702,262
To: Brian W. Scott 76130,232
Actually, beveling isn't that tough. The problem is that the scale is so
screwey…
We usually do a bevel deformation of about .25 for text that is 200 units
high. Does that make sense? If you upload a SHAPE to me in E-MAIL, I will
bevel it and send you back the LFT file so you can see how it was done. I
would sure like to see some QUICK KEYS for things like "take this shap and
bevel it.", wouldn't you? Hope I can help out…