CompuServe Messages

Beveled Text in 3DS

    22-Dec-92 16:16:02
Fm: ALAN IGLESIAS 70262,1240
To: Brian W. Scott 76130,232
Brian, In addition to what Doug and Gary have already mentioned, let me add some information learned from my own experiences. In order to properly bevel complicated (serifed) text from CorelDraw or any where you might get it, try these steps: 1. Import or create the text within the Shaper. 2. If imported, Select all vertices and WELD SELECTED. 3. Use the OUTLINE command while noting the offset amount to create equal outlines of each letter, and its inner polygon, if it has one. 4. CHECK shapes' vertices for "crossovers." When the shaper finds them you can zoom in and move them so they no longer conflict with each other. You may have to further adjust their positions a little to keep the integrity of the typeface depending on the complexity of the shape and severity of the bevel. 5. Use Display/first to see the polygons' first vertice and to change its position. ALL first vertices have to occur in-line for the lofting process to work correctly. 6. In the lofter, make a path that has three main vertices, one for the back, front, and beveled sections of your text.