Beveled Text in 3DS
22-Dec-92 16:16:02
Sb: #30237-Beveled Text in 3DS
Fm: ALAN IGLESIAS 70262,1240
To: Brian W. Scott 76130,232
Brian,
In addition to what Doug and Gary have already mentioned, let me add some
information learned from my own experiences.
In order to properly bevel complicated (serifed) text from CorelDraw or any
where you might get it, try these steps:
1. Import or create the text within the Shaper.
2. If imported, Select all vertices and WELD SELECTED.
3. Use the OUTLINE command while noting the offset amount to create equal
outlines of each letter, and its inner polygon, if it has one.
4. CHECK shapes' vertices for "crossovers." When the shaper finds them you
can zoom in and move them so they no longer conflict with each other. You
may have to further adjust their positions a little to keep the integrity
of the typeface depending on the complexity of the shape and severity of
the bevel.
5. Use Display/first to see the polygons' first vertice and to change its
position. ALL first vertices have to occur in-line for the lofting process
to work correctly.
6. In the lofter, make a path that has three main vertices, one for the
back, front, and beveled sections of your text.