#what a rat's nest…:)
30-Jun-94 08:33:46
Sb: #110425-#what a rat's nest…:)
Fm: Syndesis 76004,1763
To: Yost Group 76702,413
Careful with the terminology… I thought "rat's nest" was the term used for
collections of polygons not necessarily bound by topological restraints. So 3DS
objects are "rat's nest" databases… there's nothing that prevents the
triangles from being separated in space. As for DXF, are you referring to
polyface meshes made with the PFACE command? If so, the doc says "Programs
that read polyface meshes from DXF would be wise to be as tolerant of odd
vertex and face ordering as AutoCAD is."
Of course, the DXF translation in 3DS is among the best I've ever seen, and
unless we've seen Paul's file, we don't know what might be wrong with it, DXF
being as rigorous and standardized as it is.
(BTW, I was confused by Paul's message. Is he working for Pacific Motion or
LucasArts? You know who Pacific Motion is, right?)