CompuServe Messages

#what a rat's nest…:)

    30-Jun-94 08:33:46
Sb: #110425-#what a rat's nest…:)
Fm: Syndesis 76004,1763
To: Yost Group 76702,413
Careful with the terminology… I thought "rat's nest" was the term used for collections of polygons not necessarily bound by topological restraints. So 3DS objects are "rat's nest" databases… there's nothing that prevents the triangles from being separated in space. As for DXF, are you referring to polyface meshes made with the PFACE command? If so, the doc says "Programs that read polyface meshes from DXF would be wise to be as tolerant of odd vertex and face ordering as AutoCAD is." Of course, the DXF translation in 3DS is among the best I've ever seen, and unless we've seen Paul's file, we don't know what might be wrong with it, DXF being as rigorous and standardized as it is. (BTW, I was confused by Paul's message. Is he working for Pacific Motion or LucasArts? You know who Pacific Motion is, right?)