#rendering problem
3D Studio Rendering problem
A corner of a room. A rectangualr wall object built with a box, with planar
mapping
Coordinates and a 24bit TGA texture of bricks, intersects in 60 degree angle
with
another wall of the same characteristics and a floor object built by getting a
shape
from the 2D shaper. A 30 mm camera runs parallel to the contiguous wall.
When rendering this simple animation , on some few frames, the texture map of
one of
the walls appears distorted as if it had been pixilated or boxilated. It only
occurs in
one of the walls and only in some frames of the animation, as if the distortion
was
related to the angle in which the camer is targetting the wall. There does not
seem to
be a specific patter to the relation between the camera angle and the wall.
This
corner situation is repeated in several places within a model. Depending on the
specific corner location we get different variations. In some corners there is
no
problem at all. In some corners the distortion occurs at the beginning of the
turn,
when the camera is perpendicular to the wall, sometimes it occurs in the
frames
when the camera is turning and the wall gets very close to the camera and
sometimes it
occurs at the end of the turn when the camer is parallel to the wall.
Any explanation?
we can provide example images if necessary.
These problems have been noticed in version 2 as well as 3.
Adrian Cook
ajc@epic.co.uk