#bones question
03-Jul-94 18:05:02
Sb: #85656-#bones question
Fm: Marc Reinig 72410,77
To: David Hofmann 100112,3243
David,
> You have a state "open" and one "closed" (hand is a fist) and morph > between
them. Position the camera so that you see the hand from the > side and watch
the anim. You will see what I mean.
I don't. I see the fist closing in an arc, which is constrained by the way the
bones are connected together, just like a real hand would.
BTW, I tried the same with the Spline Interpolation button unchecked and could
see no difference. I have no idea what that button does. Did two hand objects
side-by-side in the same animation one with the button checked and one with it
unchecked, so I don't think that is your problem.
It sound to me like your Bones states are not being set properly. The bones
feature is very sensitive to being set up exactly correctly. If it isn't there
are no warnings or error messages, just strange behavior.
Can you give a micro step-by-step explanation of how you are setting your
states? Maybe that will help.
-Marco