3D Engine Port
I'm trying to port the code to a real time 3D engine (Wolf3D – DOOM
type engine) to the Amiga, but have come accross a number of stumbling
blocks that I could use some help with. BTW – the engine I'm trying to
port is called ACK3D.
1) I do not know either Intel or Motorola assembly code, so I
need to have the assembler source file in the ACK3D package
converted to C.
2) Not owning a PC, I'm unfamilar with the XMS library and what
it does, as well as PC graphic display modes and how they
are set up / work. I could use some help here in figuring
out what routines I need to discard and rewrite to utilize
the Amiga's native display modes.
3) Any other help or advice with this project would be appreciated! I've
tried to contact the author of the ACK3D package through CIS EMail, but I
guess that the message either got lost, or he hasn't had the time to
respond yet. If anyone else here is interested in helping to port this
code to work on Amiga's, maybe we could make it a joint project.
I also understand that there is a working port of a 3D engine with
source for the Amiga on Internet called WT. Has anyone seen this?
I have the PC source and having the Amiga executeable and source
would be very helpful in future projects.
Gary