CompuServe Messages

3D Engine Port

    03-Jul-94 17:31:40
Sb: 3D Engine Port
Fm: Gary Chaney 74347,2625
To: ALL
I'm trying to port the code to a real time 3D engine (Wolf3D – DOOM type engine) to the Amiga, but have come accross a number of stumbling blocks that I could use some help with. BTW – the engine I'm trying to port is called ACK3D. 1) I do not know either Intel or Motorola assembly code, so I need to have the assembler source file in the ACK3D package converted to C. 2) Not owning a PC, I'm unfamilar with the XMS library and what it does, as well as PC graphic display modes and how they are set up / work. I could use some help here in figuring out what routines I need to discard and rewrite to utilize the Amiga's native display modes. 3) Any other help or advice with this project would be appreciated! I've tried to contact the author of the ACK3D package through CIS EMail, but I guess that the message either got lost, or he hasn't had the time to respond yet. If anyone else here is interested in helping to port this code to work on Amiga's, maybe we could make it a joint project. I also understand that there is a working port of a 3D engine with source for the Amiga on Internet called WT. Has anyone seen this? I have the PC source and having the Amiga executeable and source would be very helpful in future projects. Gary