wow
Thanks Ara.
The fish was texture mapped with a picture of a real fish and then Opacity
mapped and Bump mapped with textures I painted on High Rez QFX.
As for the motion, I simply used Yost Group's MANTA WAVE PXP. Just goes to show
there's still some kick in those old IPAS's yet! I created 10 morphs using
manta wave , cyled them a few times in the keyframer, and finaly built a path –
attatched the fish, and used FOLLOW to get it to bank.
I was a little suprised at how it turned out myself! <g>.
Hope this answers your questions.
Glenn 4Di.