#Meshres & Distance Blur
Hi Everyone,
I have a couple 3ds/ipas questions.
1. Will meshres allow me to control the complexity of models
at render time? What I thought it would do is allow me
to simplify a very complex model (using optimize) a number
of times so that I'd have say 6 models of varying complexity.
Then I'd somehow embed these 6 models into the original mesh
and select at which frames during my animation they appear.
This way when my complex object is 10 miles away I use the
highly simplified version, when it fills the camera view I switch
to the more complex version.
If this IS how it's meant to work, how do I enter the frames at
which various models are used??
2. Can anyone explain how to achieve what I think is called
a depth of field effect?
I basically want to focus on an object on a tabletop,
with other objects in the background out of focus. Then
I need to focus on the background objects without moving
the camera or adjusting the lighting.
What I'd like is a smooth transition from blur to focus
– a little like distance cue but not only calculated
radially from the camera POV but the ability to focus
on a single object with everything around it blurred.
Can I achieve this with Studio, or does anyone know if it's
being/or has been addressed with IPAS3?
Thanks,
Andy Roberts
BITS Corp.