#Seamless Texture map
07-Jul-94 18:27:44
Sb: #111529-#Seamless Texture map
Fm: david W. mennenoh 71561,2343
To: James Franssen 72650,3677
James, Basically what you need is to make the map tileable. There is a
great technique covered in Inside 3D Studio that will show you
exactly how to do it. If you don't have it, it basically involves
taking a piece of the top edge flipping it 180 degrees vertically and
pasting it over the bottom edge. You then use a smudge tool or
something and blend the area where the pasted piece was ovelayed. You
do the same thing with bringing the right side over to the left. It's
actually a pretty simple operation and you should be able to figure
it out even with my lame explanation. Good luck.