CompuServe Messages

#Seamless Texture map

    07-Jul-94 18:27:44
Fm: david W. mennenoh 71561,2343
To: James Franssen 72650,3677
James, Basically what you need is to make the map tileable. There is a great technique covered in Inside 3D Studio that will show you exactly how to do it. If you don't have it, it basically involves taking a piece of the top edge flipping it 180 degrees vertically and pasting it over the bottom edge. You then use a smudge tool or something and blend the area where the pasted piece was ovelayed. You do the same thing with bringing the right side over to the left. It's actually a pretty simple operation and you should be able to figure it out even with my lame explanation. Good luck.