PAR, 3DS read from.
07-Jul-94 18:26:37
Sb: #111609-PAR, 3DS read from.
Fm: Don Landis 71673,3612
To: Mitch Gates 73563,2073
Mitch, just so you have some company here. I also have the problem of system
locking up after loading the DPSPAR.PXP and attempting to port out to the dos
prompt. I very seldom use this so I didn't think much of it. I'd be curious
as to what you find corrects this bug. Could be something you and I are doing
in our memory managers that is not right. Let's see if anyone else has this
problem as well. Other than that everything seems to be working properly here.
My normal SOP here is to first render to my hard drive then convert the TGA's
to the par ani file after rendering. I do this because I always seem to be
tinkering with individual files for retouch work before the animation phase.
Consequently, I don't have much use for NDUMP either.