#ScreamerNet/Raptor Ships
06-Jul-94 00:49:17
Sb: #85775-#ScreamerNet/Raptor Ships
Fm: Daniel San Miguel 71477,3502
To: glen miller 73223,3535
Glen, yup, I pretty much got frustrated with bones. I carefully placed bones
throughout the skeleton object, but then they distorted the limbs terribly when
I moved things about. Influence range is hard to use, because it is invisible.
Also, moving parented bones is an exercise in confusion. Kind of like trying
to cut your own hair while looking in a mirror. (ok, yes, I tried it
once…and it wasn't pretty) Maybe that's why I started playing with flying
logos…(frustration with bones, not the hair experience). Logos are nice and
they don't deform on you at the last minute. <g> Am I losing it, or what?
Hey, maybe you could help me… I am trying to make my lumbar vertebrae twist
about, realistically deforming the intervertebral disk (squashing and bulging).
The disk must remain attached to the vertebrae during the movements. I tried
morphing the disk from it's natural state to a twisted state, and matching the
positions of the vertebrae to the morphing disk, but this is very tedious.
I was hoping that the Dynamic Motion Module would do the trick… i.e.
deforming the rubbery disk as a reaction to the motions of the vertebrae, say
if they were struck by another object, or by some external force.
Unfortunately, deformation of this type is not yet a part of DMM, as far as I
know. The new Newton Physics program advertisement mentions "deformation",
among other enticing goodies, but I understand that it is vaporware at this
point.
Do use the Dynamic Motion Module? Just checking, 'cuz the guy on the phone
said that an upgrade was imminent, that was a couple of weeks ago. I haven't
bought it yet, myself. Sorry for ramblin on…
-good luck
-danny