#Backgrounds
Jim,
If you (as the camera) are moving around a lot in the scene, you could use
a very large resolution image map of clouds wrapped onto the inside a a
semi-sphere.
You could also try creating the clouds object out of a fractal noise
transparency semisphere. Make the object blue with a white fractal (or
vice versa) to simulate clouds and use the same settings for fractal noise
in Transparency with a texture value of 50-60ish and a transparency value
of 100. (or something like that).
Oh and yes, pixelated is a word.
JG
Mind if I use this in a DearJohn sometime?