Morph Problem
Does anyone know of a way to explode the points of an object in a layer of
Modeler to conform to the shape of an object in another layer?
For instance, I need to create a morph of a box shape into a specific
object. I was thinking of trying to take the final object and expanding it
outward, into the shape of the box in Modeller, then morphing in reverse
to get the desired effect.
Unfortunately, I can't seem to figure out a simple way to accomplish this.
If the objects were less complex, I'd do it by hand. However, one object
is an automobile, another is a telephone, and another is a computer
workstation.
In essence, what I need is a WRAP TO SPHERE macro that will WRAP TO CUBE
instead. Any suggestions would be appreciated.
Thanks.
Steve.
S.G. Bailey
Chicago