Imagine 3.0/BONES
04-Jul-94 21:36:10
Sb: #85413-Imagine 3.0/BONES
Fm: Charles Blaquiere 76046,1756
To: Erich K. Schrottke 70614,2011
"Notice that the bend is not very smooth… that's because we only gave the
effective bone area two vertical sections to bend." Instead of making a
cylinder with more vertical cross-sections, you could also drag a selection box
around all "bendable" faces and fracture them. The non-bending faces wouldn't
triple in number — you don't need them to.
Blaq!