Screw thread & Attribute
06-Jul-94 22:46:01
Sb: #85837-Screw thread & Attribute
Fm: Charles Blaquiere 76046,1756
To: MICHAEL BATES 72774,3064
Michael,
If your tube is odd-shaped, i.e. it curves in weird ways, there doesn't seem to
be an easy way out, as in: rotate the object so a clean cross-section appears
in one of the views, zoom in, and use the Shift key along with the lasso to
circle all outside or inside faces. Perhaps you should've split your object
while it was still a few primitives; for example, if the tube is a flat, hollow
disk, extruded along a roller-coaster path, you could've split the outside and
inside edges of the disk into separate objects before extruding. Extruding both
objects along the path would've resulted in a perfectly matched pair of
objects, each of which could've been given the proper attributes. Finally, if
your pump housing was built out of several primitives, you could've used the
previous technique as each primitive was added.
Regarding screw threads, can you give us a better idea of what your tube looks
like? Is is a simple, straight tube? If so, follow this procedure:
1) Add an axis. In the top view, add 4 lines like this:
_
| |
\ | Distance = 20 units, for example
| |
+ / _|
axis
2) In Pick Objects or Pick Groups mode, pick the axis and Extrude along Y for
10 * 20 units (200 units), with a Y rotation of 10 * 360 degrees (3600
degrees). This will spin the profile you drew and create a screw shell. The
ends, however, will look ragged.
3) Position a flat disk 20 Y units into either end, select all objects, and
Slice. Remove excess material from disk and screw. This will clean up lonely
polygons at one end of the screw, and add a cap made from the center part of
the disk. Do the same at the other end, or add a hemisphere to make the screw
head. (Slice a small slab shape out of the hemisphere to create the groove
where a screwdriver would fit)
Alternatively, when extruding you could've entered zero as X and Z final
scaling
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