ScreamerNet/Raptor Ships
10-Jul-94 15:39:43
Sb: #86036-ScreamerNet/Raptor Ships
Fm: Daniel San Miguel 71477,3502
To: glen miller 73223,3535
Glen, thanks for the advice! It triggered something in my mind, and I think it
will work!!!
I will try loading just the intervertebral disks…akin to your cartilage tube,
as one object and morph it into a bent version, then insert the vertebrae
afterwards, using null objects as pivot points, i think… We'll see. I'll let
you know how it works out. Is that what you meant? I don't really want to
"make" a tube for the discs, since these are the focus of the animation, and
the ones I have are quite detailed (irregular). That is why they are so hard
to manage, They aren't flat on top and bottom.
Thanks again! I'll get right on it.
-danny.