bones question
10-Jul-94 21:53:39
Sb: #85983-bones question
Fm: Charles Blaquiere 76046,1756
To: Stan Kalisher (Impulse) 76004,1767
Mike,
unlike the Mac and Windows environments, the Amiga world took forever to
enforce an interface standard, and I don't blame you guys for having an odd
interface. When Imagine came out, every program interacted with the user in a
different way. It can also be argued that the programming/design staff at
Impulse prefer spending their time building new functionality into Imagine, and
as much as we complain about a small number of bugs, we keep using Imagine
because it performs so well at a reasonable price. What I have in mind, though
is this: while you may concentrate on raw functionality at the beginning, as a
product matures, you might find time to address some of the smaller features
which make a difference between roughness around the edges, and a streamlined,
well-oiled machine which is a pleasure to work with. You did a lot of interface
work on Imagine 2.0, and I still remember the quantum leap it represented
compared to 1.1. Perhaps the next release of Imagine 3 could see some of those
small features we've mentioned over the past weeks.
And thanks for paying attention. Having a two-way dialogue with the creators of
my favorite software is the reason I spend big bucks on CompuServe.
Blaq!