#640x480x16 colors?
11-Jan-94 19:57:43
Sb: #75326-#640x480x16 colors?
Fm: GARRY HARGREAVES 100017,242
To: Gregory D. Ball 71223,1577
Greetinfs from DowuUnder Greg,
In short NO …and neither can Animator Pro…
Solution
1. Create your flC's in 3DS or AniPro (I assume 640x480x256)
2. Save them out a separate images (say GIFS at 640x480x256) use poco
3. Convert via a batch file in Image Alchemy to a standard 16 color palette
4. Buy Grasp import them and create a DFF file
5. Distribute with GRASP's Grasprt (runtime DFF player)
Result: One runtime animation which uses 16 colors
EASY….??? It looks time consuming but it's not really
CU GH