Bump map flip flop
12-Jan-94 06:26:48
Sb: #75715-Bump map flip flop
Fm: Phillip L. Miller 74710,3061
To: David Stinnett 70214,774
David,
With R3 you DON'T have to split the object and apply different mapping –
Simply apply the mapping coordinatec ONCE and apply a differnet MATERIAL to
the reverse side – this material would be identical to the first except the
bump map is given a NEGATIVE parameter (innies are now outies). No more
memory consumption because the same bitmap is used twice and most
importantlly the object is still welded. Works great – try it.
– Phil