CompuServe Messages

Bump map flip flop

    12-Jan-94 06:26:48
Fm: Phillip L. Miller 74710,3061
To: David Stinnett 70214,774
David, With R3 you DON'T have to split the object and apply different mapping – Simply apply the mapping coordinatec ONCE and apply a differnet MATERIAL to the reverse side – this material would be identical to the first except the bump map is given a NEGATIVE parameter (innies are now outies). No more memory consumption because the same bitmap is used twice and most importantlly the object is still welded. Works great – try it. – Phil