#R3 functions & R4 NT
11-Jul-94 12:43:22
Sb: #R3 functions & R4 NT
Fm: Jeff Bakst 72100,54
To: Jonas Ruikis [ADESK] 73172,1351
Jonas,
Have a question or two…I have been using 3DSR3 for about 2 mos now…and
cannot determine if it is possible to use the mouse to rotate a mesh as opposed
to using the arrow keys…is this possible?
I have to assume that there is no way to render a sample frame in a
window…only to frame buffer or dispplay?
In release 4 or 3DS, since it will be using NT 3.5 or later, can I expect that
it will use the native GL support and will R4 support some of the more advanced
stuff that is found in Wavefront i.e., kinematics, etc.?
Regards,
Jeff Bakst jbakst@mediascape.com
P.S. On the R4 will there be a native version for the PowerPC 601 604 or just
Intel pentium…I hope for the PowerPC as it is much faster than 90MHz pentium
in Floting point and integer FP is key to rendering at least as far as our SGI
code… any comments (-: