R3 functions & R4 NT
12-Jul-94 08:31:12
Sb: #112201-R3 functions & R4 NT
Fm: Jeff Bakst 72100,54
To: Jonas Ruikis [ADESK] 73172,1351
Jonas,
I was not clear on what I meant by rotate…I guess I can use Object->rotate to
do what I want…but that gives me another question, that is related to the
second about rendering.
I do not want to render a sample texture, I want to render a frame using say
flat shading in a view windows and then rotate that object. Now I realize that
PC Intel and such are not as brisk as SGI or Sun Sparc but one of the features
we have under SGI is the ability to flat shade an object and then rotate about
axis to view for look and problems. Before you say then just use the SGI, the
3DS is at my home SGI is at work…I guess am somewhat spoiled by faster busses
and CPU's (-:
Jeff P.S. What about the R4 questions about OpenGL, NT and such?