CompuServe Messages

Future of 3DS and GLiNT

    13-Jul-94 06:44:44
Fm: Pavel Korensky 100271,2123
To: krazy images 72724,3111
>a-Move across a scene freely and in realtime, just like in a 3D game, >b-See a selected object(s) in a realtime window. It is possible without problem. >c-Save high quality previews of final keyframer scenes using the GLiNT There is the problem with morphing. But this can be solved (I hope). >d-The posibility of applying textures to an object in realtime and adjusting >texture data on the fly. Could this be done without getting into the inners of >3DS? As far as I know, the GLiNT in the SX version has no support for hardware assisted textures. The DX version will be able to do HW textures, with separate texture memory. >e-Applying lighting in realtime/near realtime like in Painter's "Apply We will see. I haven't enough informations about GLiNT API etc. But definitely, I am trying to collect as much informations as possible. I would like to make something for GLiNT/3DS.