Future of 3DS and GLiNT
13-Jul-94 06:44:44
Sb: #112265-Future of 3DS and GLiNT
Fm: Pavel Korensky 100271,2123
To: krazy images 72724,3111
>a-Move across a scene freely and in realtime, just like in a 3D game,
>b-See a selected object(s) in a realtime window.
It is possible without problem.
>c-Save high quality previews of final keyframer scenes using the
GLiNT There is the problem with morphing. But this can be solved (I
hope).
>d-The posibility of applying textures to an object in realtime and
adjusting >texture data on the fly. Could this be done without
getting into the inners of >3DS?
As far as I know, the GLiNT in the SX version has no support for
hardware assisted textures. The DX version will be able to do HW
textures, with separate texture memory.
>e-Applying lighting in realtime/near realtime like in Painter's
"Apply
We will see. I haven't enough informations about GLiNT API etc.
But definitely, I am trying to collect as much informations as
possible. I would like to make something for GLiNT/3DS.