#Motion Capture For 3DS
12-Jul-94 18:14:08
Sb: #112487-#Motion Capture For 3DS
Fm: Paul Lind 71543,2104
To: Arturo Sinclair 71532,1404
Although I can't speak from a position of authority on this………
my guess would be that someone has written a data translator that
allows motion capture files to be imported into 3DS as motion curves.
No-one will know until Siggraph…. but I'd say that more than likely
the solution consists of a data translator rather than a robust
interface to sample data and view it in real time. The major thing
that should be of interest is the solution for assigning the data to
objects in 3DS. In order for it to be effective it should be assigned
to some type of skeletal structure with specific joints.
Which means ……. that if one is going to utilize the flock, then
one has to be able to assign the data from those 12 sensors to 12
specific points on a model inside 3DS.
Now I don't know who is working on IK for 3DS but it will have to
constitute an intense program unto itself if it's not built into 3DS
directly. We'll see.
P.S. – On the other hand I know of two different groups who have
written motion capture translator files for 3DS, so the Siggraph
showing may be highlighting one of those.