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3DS Applied – Contents

    11-Jan-94 21:34:15
Sb: 3DS Applied – Contents
Fm: Nancy Fulton, OpenCAD 72040,166
To: all
I've had numerous requests for a table of contents listing for 3D Studio Applied, so I'm posting it for future reference. To order contact Crista Zull on 216/891-3115 Price: 39.95 Book comes with CD. 3D Studio Applied Table of Contents Tutorial 1: READ THIS FIRST A Review of the Modules Overview of the 3D Studio User Interface Common Procedures Launching 3D Studio Loading a Project Changing Modules Rendering Still Images Previewing Animations Rendering Animations Viewing an Animation or a Still Image Exiting 3D Studio Tutorial 2: The Corporate Logo Configuring the 2D Shaper Environment Creating Text in the 2D Shaper Assigning Shapes Moving Shapes from the 2D Shaper to the 3D Lofter A Review of the 3D Lofter Interface. Changing the Length of the Path Changing the Number of Path Steps Lofting Shapes 3D Editor Orientation Creating Boxes in the 3D Editor Moving Objects Defining Ambient Light in a Scene Placing Omni Lights in a Scene Placing Spot Lights in a Scene Dynamically Adjusting Hot Spot and Fall Off Rendering Still Images Detaching Elements from an Object An Introduction to Key Frame Animation Determining the Number of Frames in an Animation Placing Pivot Points to Control Rotation Creating a Key Frame Previewing the Animation Rendering the Animation Viewing the Animation Saving the Information in All Modules to a Project File. Tutorial 3: Light, Color and Shadow Laboratory Light Fundamentals Understanding Hue, Luminance and Saturation (HLS) Ambient Light Mixing Non-Primary Colors Light and Materials Understanding the Color of Shadows Creating Shadows with Shadow Maps Creating Shadows with Ray Tracing Adjusting Shadow Parameters Adjusting an Object so it Won't Cast Shadows Casting Negative Light Casting Rectangular Light Limiting Lights Projecting Images onto a Scene Unlimited Light and Controlled Shadows A Review of Spotlight Parameters Tutorial 4: Spider Using the 3D Lofter's Fit Deformation Tool Moving Vertices in the 2D Shaper Using the Fit Deformation Tool Rotating Objects in the 3D Editor Drawing Cones Creating a Sphere Moving Objects in the 3D Editor Boolean Operations Creating a Cylinder Manipulating Multiple Objects Mirroring Objects Scaling Objects Saving a 3D Editor Mesh File Choosing Materials for the Spider Assigning Simple Materials to Objects Creating a Camera Showing the Camera's View Manipulating the Camera View Linking Objects in the Keyframer Creating Joints with Pivot Points Animating the Model Previewing and Rendering the Animation. Tutorial 5: Materials Laboratory Introduction to the Materials Editor Module Creating Simple Materials with Ambient, Diffuse and Specular Color Shiny Materials Putting a Material in the Library Saving the Library Incorporating Images into Materials Creating Decals with Texture Maps Creating Texture Mapped Materials Flat Automatic Reflection Maps Non-Flat Automatic Reflection Maps Creating Faux Reflection Maps Bump Maps Controlling Transparency with Opacity Maps Transparency and Fall Off Self Illuminating Materials Self Illunination Map Specular Maps Shininess Maps The Options Menu Tutorial 6: Interior Design Controlling Object Display Assigning Materials to Faces An Overview of Mapping Complex Materials to Objects Introduction to Planar Maps Assigning a Planar Map to an Object Introduction to Cylindrical Mapping Applying a Cylindrical Map to an Object Introduction to Spherical Mapping Assigning a Spherical Map to an Object Choosing the Right Mapping Method Assigning Complex Materials without Mapping Coordinates Tutorial 7: Architectural Models from Elevations Modifying the 3DS.SET FIle Preparing Imported Polygons for Lofting Modifying Shapes by Moving Vertices Connecting Vertices in the 2D Shaper Lofting Facades Lofting Walls Lofting Window Frames Making One Object an Element of Another Using Outline to Create a Shape Applying Mapping Coordinates in the 3D Lofter Assembling the Model Manipulating Elements Scaling Vertices Applying Materials to the Architectural Model Rendering the Model Animated Walkthrough Rotating the Dummy Object Preview and Render the Animation Tutorial 8: Morphing Car to Steel Making One Object from Many Hiding Objects By Name Scaling Vertices to Create a Plane Moving Selected Vertices Assigning A Material to Selected Faces Morphing Objects in the Keyframer Morphing Materials and Smoothing Groups Common Morphing Problems Selecting Objects, Faces, Vertices and Elements Tutorial 8: Traffic Accident Introduction to Forensics Laying Out the Scene in the 2D Shaper Drawing Quads in the 2D Shaper Creating Lofter Paths in the 2D Shaper Lofting Objects without Moving Them Rotating a Scene Assigning Complex Materials using a Planar Map Motion Control Paths Creating Motion Control Paths in the 2D Shaper Assigning 2D Shapes as Paths to Objects in the Keyframer Initiating Movement of an Object after Frame 0 Tension, Continuty and Bias Forcing Cameras to Follow Objects Tutorial 9: Automobilie Suspension Creating Models with the 2D Shaper and the 3D Lofter Displaying the First Vertices of Shapes in the 2D Shaper Placing Shapes Along a Path Generating Objects with a Helical Path Generating Curves by Modifying Vertices in the 2D Shaper Lofting Shapes along a Circular Path Introducing the Deformation Grids Using the Scale Deformation Grid Replacing Components in an Animation About this Model Tutorial 10: Video Post and Output to Video Post Production with Video Post Listing Images in IFL Files for Use with Video Post Compositing Animations with Video Post Fading Animations Out with Video Post Saving a Portion of a Flic to a New .FLI File A Quick Overview of Video Tape Standards Simple Output to Video Tape Generating Broadcast Quality Video Illegal Colors Software Requirements Capturing an Animation onto Video Tape with Animator Pro Capturing an Animation onto Video Tape with a Frame Accurate Controller Appendix 1: DXF and Visual Link Introduction to DXF and CAD Why use AutoCAD? Creating a DXF File in AutoCAD Loading 3D DXF files into the 3D Editor Importing DXF Files into the 2D Shaper Importing 3D Polylines as Paths Exporting 3D Studio Models via DXF Introduction to Visual Link Using the Visual Link within AutoCAD Converting an AutoCAD Drawing into a Visual Link File Viewing Visual Link Objects Changing the Division Method Changing the Name of an Object. Assigning Materials to an Object Using Visual Link Assigning Mapping Coordinates to an Object. Creating Lights Using Visual Link Creating a Camera Using Visual Link Displaying the Camera's View Creating a 3D Studio File Saving the Visual Link File Appendix 2: IPAS IXP Image processing eXternal Process PXP Procedural modeling eXternal Process AXP Animated stand-in eXternal Process SXP Solid pattern eXternal Process KXP Keyframer eXternal Process BXP Bitmap eXternal Process Appendix 3: Networking What is a network? Peer-to-Peer Dedicated File Server Masters and Slaves in Network Rendering Environments. Configuring Masters and SlavesR