3DS Applied – Contents
I've had numerous requests for a table of contents listing for 3D Studio
Applied, so I'm posting it for future reference.
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3D Studio Applied
Table of Contents
Tutorial 1: READ THIS FIRST A Review of the Modules Overview of the 3D Studio
User Interface Common Procedures Launching 3D Studio Loading a Project Changing
Modules Rendering Still Images Previewing Animations Rendering Animations
Viewing an Animation or a Still Image Exiting 3D Studio
Tutorial 2: The Corporate Logo Configuring the 2D Shaper Environment Creating
Text in the 2D Shaper Assigning Shapes Moving Shapes from the 2D Shaper to the
3D Lofter A Review of the 3D Lofter Interface. Changing the Length of the Path
Changing the Number of Path Steps Lofting Shapes 3D Editor Orientation Creating
Boxes in the 3D Editor Moving Objects Defining Ambient Light in a Scene Placing
Omni Lights in a Scene Placing Spot Lights in a Scene Dynamically Adjusting Hot
Spot and Fall Off Rendering Still Images Detaching Elements from an Object An
Introduction to Key Frame Animation Determining the Number of Frames in an
Animation Placing Pivot Points to Control Rotation Creating a Key Frame
Previewing the Animation Rendering the Animation Viewing the Animation Saving
the Information in All Modules to a Project File.
Tutorial 3: Light, Color and Shadow Laboratory Light Fundamentals Understanding
Hue, Luminance and Saturation (HLS) Ambient Light Mixing Non-Primary Colors
Light and Materials Understanding the Color of Shadows Creating Shadows with
Shadow Maps Creating Shadows with Ray Tracing Adjusting Shadow Parameters
Adjusting an Object so it Won't Cast Shadows Casting Negative Light Casting
Rectangular Light Limiting Lights Projecting Images onto a Scene Unlimited
Light and Controlled Shadows A Review of Spotlight Parameters
Tutorial 4: Spider Using the 3D Lofter's Fit Deformation Tool Moving Vertices
in the 2D Shaper Using the Fit Deformation Tool Rotating Objects in the 3D
Editor Drawing Cones Creating a Sphere Moving Objects in the 3D Editor Boolean
Operations Creating a Cylinder Manipulating Multiple Objects Mirroring Objects
Scaling Objects Saving a 3D Editor Mesh File Choosing Materials for the Spider
Assigning Simple Materials to Objects Creating a Camera Showing the Camera's
View Manipulating the Camera View Linking Objects in the Keyframer Creating
Joints with Pivot Points Animating the Model Previewing and Rendering the
Animation.
Tutorial 5: Materials Laboratory Introduction to the Materials Editor Module
Creating Simple Materials with Ambient, Diffuse and Specular Color Shiny
Materials Putting a Material in the Library Saving the Library Incorporating
Images into Materials Creating Decals with Texture Maps Creating Texture Mapped
Materials Flat Automatic Reflection Maps Non-Flat Automatic Reflection Maps
Creating Faux Reflection Maps Bump Maps Controlling Transparency with Opacity
Maps Transparency and Fall Off Self Illuminating Materials Self Illunination
Map Specular Maps Shininess Maps The Options Menu
Tutorial 6: Interior Design Controlling Object Display Assigning Materials to
Faces An Overview of Mapping Complex Materials to Objects Introduction to
Planar Maps Assigning a Planar Map to an Object Introduction to Cylindrical
Mapping Applying a Cylindrical Map to an Object Introduction to Spherical
Mapping Assigning a Spherical Map to an Object Choosing the Right Mapping
Method Assigning Complex Materials without Mapping Coordinates
Tutorial 7: Architectural Models from Elevations Modifying the 3DS.SET FIle
Preparing Imported Polygons for Lofting Modifying Shapes by Moving Vertices
Connecting Vertices in the 2D Shaper Lofting Facades Lofting Walls Lofting
Window Frames Making One Object an Element of Another Using Outline to Create a
Shape Applying Mapping Coordinates in the 3D Lofter Assembling the Model
Manipulating Elements Scaling Vertices Applying Materials to the Architectural
Model Rendering the Model Animated Walkthrough Rotating the Dummy Object
Preview and Render the Animation
Tutorial 8: Morphing Car to Steel Making One Object from Many Hiding Objects
By Name Scaling Vertices to Create a Plane Moving Selected Vertices Assigning A
Material to Selected Faces Morphing Objects in the Keyframer Morphing Materials
and Smoothing Groups Common Morphing Problems Selecting Objects, Faces,
Vertices and Elements
Tutorial 8: Traffic Accident Introduction to Forensics Laying Out the Scene in
the 2D Shaper Drawing Quads in the 2D Shaper Creating Lofter Paths in the 2D
Shaper Lofting Objects without Moving Them Rotating a Scene Assigning Complex
Materials using a Planar Map Motion Control Paths Creating Motion Control Paths
in the 2D Shaper Assigning 2D Shapes as Paths to Objects in the Keyframer
Initiating Movement of an Object after Frame 0 Tension, Continuty and Bias
Forcing Cameras to Follow Objects
Tutorial 9: Automobilie Suspension Creating Models with the 2D Shaper and the
3D Lofter Displaying the First Vertices of Shapes in the 2D Shaper Placing
Shapes Along a Path Generating Objects with a Helical Path Generating Curves by
Modifying Vertices in the 2D Shaper Lofting Shapes along a Circular Path
Introducing the Deformation Grids Using the Scale Deformation Grid Replacing
Components in an Animation About this Model
Tutorial 10: Video Post and Output to Video Post Production with Video Post
Listing Images in IFL Files for Use with Video Post Compositing Animations with
Video Post Fading Animations Out with Video Post Saving a Portion of a Flic to
a New .FLI File A Quick Overview of Video Tape Standards Simple Output to Video
Tape Generating Broadcast Quality Video Illegal Colors Software Requirements
Capturing an Animation onto Video Tape with Animator Pro Capturing an Animation
onto Video Tape with a Frame Accurate Controller
Appendix 1: DXF and Visual Link Introduction to DXF and CAD Why use AutoCAD?
Creating a DXF File in AutoCAD Loading 3D DXF files into the 3D Editor
Importing DXF Files into the 2D Shaper Importing 3D Polylines as Paths
Exporting 3D Studio Models via DXF Introduction to Visual Link Using the Visual
Link within AutoCAD Converting an AutoCAD Drawing into a Visual Link File
Viewing Visual Link Objects Changing the Division Method Changing the Name of
an Object. Assigning Materials to an Object Using Visual Link Assigning Mapping
Coordinates to an Object. Creating Lights Using Visual Link Creating a Camera
Using Visual Link Displaying the Camera's View Creating a 3D Studio File Saving
the Visual Link File
Appendix 2: IPAS IXP Image processing eXternal Process PXP Procedural
modeling eXternal Process AXP Animated stand-in eXternal Process SXP Solid
pattern eXternal Process KXP Keyframer eXternal Process BXP Bitmap eXternal
Process
Appendix 3: Networking What is a network? Peer-to-Peer Dedicated File Server
Masters and Slaves in Network Rendering Environments. Configuring Masters and
SlavesR