#Custom Dialog Coding
We are attempting to create a user dialog similiar in functionality to
the key info box, specifically, when the user selects an object of a
certain track type, the track type area of the display updates.
Example: When the user selects a camera, the Position, FOV. Roll
track types appear, when the user selects an object the Position,
Rotation, Scale, etc. track types appear.
The array of Dialog structures appears to be able to be a dynamic
structure, (based on pointers, creating a heirarchy), but we are
only able to achieve static behavior. Has anyone discovered a method
for dynamically changing the array of Dialog structures to modify the
user dialog during execution of do_dialog?
Any tips on how to create a dynamic display that changes field titles
and data, based upon user selection, would be appreciated.