Realistic Explosion??
16-Jul-94 00:07:29
Sb: #113102-Realistic Explosion??
Fm: M. G. BATCHELOR 71532,1214
To: Carl Anderson 74053,3713
<< I need some tips for creating a realistic explosion effect that will be
composited over some live video. >>
Using various YG routines, composite 2 Firework/Explode cubes (disk #4) – one
set to cause the fragments to fall straight down. Experiment to find the right
fragment size range for the subject. Add some Smoke (disk #2) initially,
composited with the oil fire flic from disk #6 on some object bounding volume.
Then bring in Vapor & Flame from disk #6. Use Flame/Vapor morphing to show
secondary fires breaking out in various locations. Use several types of Vapor
with different colored vapor materials. Have all but one Vapor instance die
out, leaving one with cigarette type emissions. Fiddle with your Shadow map
parameters to really fuzz-up the Vapor shadows, if they are going to be falling
on any objects in the scene. Looks good.
BILL