#Shrink Wrap
When working with SoftImage, I used a third-party package that would take an
object, such as a flat grid mesh, and use it to wrap around a second object
creating a copy of the second object, only this first object may have different
vetices, properties, etc., and was mostly used to create morphs. I am familiar
with skin.axp, and I have tried it on a project I am working on now, but I have
not been successful in creating what I want. Maybe someone can help with
suggestions.
I am morphing an object from a blob to a complex computer monitor. I have used
spherify.pxp to make a sphere of the monitor, then 2D scaled the sphere's
vertices down to resemble a mound. I then moved various vertices around as to
create a non-symetrical blob. The blob at this point is very choppy and not
smooth. I assumed I could use skin.axp to create a smooth shell over the blob,
and soon found that there is a lot more involved to morphing with skin.axp. My
blob (template object) was not valid so I used slice.pxp to fix this problem.
Everything went well after that except that skin.axp is using every vertex on
the blob to position itself, which is not good in this case because I still get
a choppy-like effect, only smoother. I am seeking a look that resembles
spilled water or paint on a table.. not perfectly round, but curvy. I was
informed that if I mess with the object on the object level, it would mess up
the morph process, therefore deform.pxp is out of the question unless I can
deform the vertices only. Is there an IPAS routine that will take an object
and shrinkwrap it around another object with varying strengths, such as how
tight or how loose it wraps? This would be an easy fix for my problem. Thanks
for any help.
James Franssen