Custom Dialog Coding
15-Jul-94 19:47:14
Sb: #112990-Custom Dialog Coding
Fm: Gus Grubba 70673,1605
To: Stephen D Pidgeon 70732,2546
Note that I only debug in assembly mode. That's all I care and that's all you
get with PharLap debuger if working over a dumb terminal. In order to have
"source" while debugging, you need to run the debuger either on a monochrome
card (none will work on a Pentium) or run in the same screen as 3DS trashing it
in the process as it switches to text mode and it doesn't restore it.