CompuServe Messages

#DPS PAR

    12-Jan-94 19:40:05
Sb: #75819-#DPS PAR
Fm: John Ellis 72440,3046
>> What's in a line? << Is that anything like "what's in a name?, by any other name…" <g> Well Greg, I couldn't get an answer about horizontal resolution on D1 from Quantel or Textronix because they said Digital was different than Analog. There are no specs for Horizontal resolution for Digital. "Why not" I asked, "because resolution was calculated as an analog value long before digital and was not based on the number of pixels which could be counted, as monitors where different; they were just a phosphorous tube upon which an electron gun was scanned." So resolution was determined by electron scan lines and was calculated only for a monochrome value, which is how resolution is still calculated today. Then as time goes on, monitors get color and are no longer scan lines on a phospor tube but divided into pixels with three elements red green and blue created with a mask. But resolution is still being calculated the same way ie:as a monochrome analog signal. There really is no direct relationship any more because the scans are no longer continuous and you have guns or a gun firing at individual pixels. The term when applied to the analog output of a VTR is produced through the use of an oscilloscope. Which is doable because an oscilloscope is a monochrome device and has a continuous analog sweep. But this says nothing about output to a Monitor, where resolution becomes dependent on the quality of the monitor. A Broadcast monitor can go upward of 440 with home TV's somewhere around 240. So whats the resolution difference between D1 to Beta SP? Same problem. Apples and Oranges. And in a dub from D1 to Beta SP, the Beta SP copy becomes the determining factor. Your math looks good to me! <g> and your reasoning sound. Only problem is I can't find any information to substantiate your conclusion. Got any ideas? This is still somewhat irrelevant for the reasons I stated previously, as the most important factor is S/N ratio and crosstalk, but interesting! <G>