#LW Spline Patching
Hi. I was hoping someone may be able to help me. I've been working on a
project that requires the use of spline patching. Everything works out
fine up until I render the object (a plant). When I use shadow mapped or
ray traced shadows, the shadowing is choppy and you can see the triangular
polygons on the edge of the shadows. In some places where it should be
completely shadowed, some polygons are not shadowed at all. Anyone know
what causes this?
I've tripled all polygons as well as subdivided (smooth) them and it
doesn't seem to help. I also merged all points and made sure there are no
nonplanar polygons.
Thanks in advance.
Dave