#LW Spline Patching
Thanks for the reply. I tried increasing the shadow map size but it
didn't seem to help. After spending the better part of last night
dissecting the leaf to try and find the problem, I decided to just rebuild
it. That didn't do much so I did a some test renderings with different
lighting angles and found that the problem with the triangles in the
shadows only happened when the light source was to the side of the leaf.
It turned out that what I thought were "bad" polygons were shadows of
other polygons on the leaf. Let me explain how I'm building the leaf so
you can get an idea of what kind of headache this is giving me.
What I'm doing is loading a scanned image of a leaf into the background of
modeler and then using splines to build a cage of the same shape. After
bending the cage a bit to give it a more organic shape I patch it using
two-sided polygons so it can be seen from both sides. Afterwards, I make
sure there are no non-planar polygons and merge all extra points.
I've tried about every button in LW to get rid of this problem but with no
avail. The only solution thats worked is to use no shadowing.
I'm sure the three pots of coffee I've drunk aren't helping either.
Thanks again.
Dave